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Old Oct 11, 2006, 02:00 PM // 14:00   #1
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Default spider farms made easy with fear me

for those who likes spider farming, really consider bring "fear me" if you suck at aggroing the spider into a point that their healing spring dosent work. Just bring fear me, lol it easily drains the pathetic 3 pipe of energy that the spider has so they can't use healing spring so you can just wack them to death without a care in the world.
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Old Oct 11, 2006, 03:25 PM // 15:25   #2
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Or you could just run in and kill them one at a time, without wasting a skill slot..
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Old Oct 11, 2006, 06:43 PM // 18:43   #3
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Enemy trapper dont use traping skills if you deal dmg to them with lets say Triple chop or 100 blades last time I checked
So waste of a skills slot

Last edited by White_Chaos; Oct 11, 2006 at 06:47 PM // 18:47..
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Old Oct 11, 2006, 08:22 PM // 20:22   #4
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They dont trap :S

Anyway this seems rather pointless. Don't like their healing spring? So take cyclone axe/triple chop/hundred blades. Whatever floats your boat. Get into melee range and they dont use it, but those group-hit skills are extra insurance.

Nice idea anyhow.
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Old Oct 11, 2006, 09:51 PM // 21:51   #5
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It is actually a good idea...
Most people aggro all the spiders and some tough it is annoying in getting 18 spiders all in 1 area where u are close enough to be considered in melee range and they wont use healing spring. It is really annoying when they have half health and are going down fast and you see three healing springs pop up and they all go to full health, just because 3 of them are not in melee range but are still hit by cyclone/triple chop/HB.
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Old Oct 11, 2006, 09:52 PM // 21:52   #6
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Quote:
Originally Posted by MrSlayer
They dont trap :S

Anyway this seems rather pointless. Don't like their healing spring? So take cyclone axe/triple chop/hundred blades. Whatever floats your boat. Get into melee range and they dont use it, but those group-hit skills are extra insurance.

Nice idea anyhow.
Healing spring is a trap skill, thus, they trap
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